Platform:
WebGL
Engine:
Unity3D
Language:
C#
Tools Used:
Unity Editor, Gimp
Duration:
72 Hours
Completion:
2016
Team Size:
1
Puzzle Party is a small puzzle game I made for the LudumDare 35 GameJam. Since the theme was transformation I decided to work on a concept that revolved around transforming puzzles. If you want to give the game a go then be sure to check out the WebGL version linked below. If you are interested in reading more about this game's development then you are more than welcome to keep reading this slightly modified version of my game jam post mortem.
Going back to the drawing board I tried to trim out elements that I believed would take too much time and really focus on the core aspects of what I started with: puzzles. A pure puzzle game, of the casual sort, was no something I was used to making or playing. This gave me a new personal goal for this LudumDare: push myself out of my comfort zone to see what I could do in unknown waters.